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in·de·pend·ence

noun

1.Also,independency.The state or quality of being independent.

2.Freedomfromthecontrol, influence, support, aid, or the like, of others.

 

So our name is Independence Fleet, though we don’t meet the ENTIRE definition. We offer a Captain the most autonomy of any fleet I have seen in my 10 years of Star Trek RPG. We do not maintain any Admiral who feels it their duty to interfere with the Command or Operations of any ship within the fleet. This is a fleet that’s built on the idea of control lying with a Captain, who knows what is best for their ship; with the support of a Fleet Admiral whose sole job is to ensure the success of each individual ship. Micromanagement is not the style here, though like I said, we do not meet the full definition of the word Independence.

 

You see, from the Captain to the crewman, nobody in Independence Fleet is without support or aid. The Fleet Admiral, AJ Wheeler, is available via email or Facebook most of the day and into the night. The Communications Director, Rear Admiral Landon Wakeland can be found on MSN, Yahoo, Facebook, IRC, Google Chat, Skype and Email from 10am Central time til 2am Central time most days including Holidays. This is not a fleet that encourages an Admiral to be lazy or out of touch.

 

An interesting challenge that seems to remain with Independence Fleet is the constant need for new Captains. We launch new ship's far more frequently than many other fleets, and this is due to an influx of fresh players who have discovered the benefits and friendliness of Independence Fleet along with its truly amazing flexibility. We welcome players from all walks of life and languages. We encourage the development of multi-language ships and will happily extend our resources and support to any ship or Starbase that wishes to play alternative or custom made timelines.

 

We support a fleet wide Wiki that allows players from each ship to add information and help maintain both canon and non-canon material. Although the majority of our ships are 13+, we offer more adult oriented ships as well. We have ships that play in Captain Kirks time period, and have ships that play in Admiral Janeway’s future. We have ships playing in the Dominion War timeline and those that aren’t. It really is an Independent Fleet of ships filled with Captains and crew who have all come together with the single idea of friendship that has extended far beyond in game role playing.

 

Independence Fleet offers support to our CO's in multiple means and ways. We provide all of the technical support a CO needs to keep their simm running. We provide constant recruitment support, utilizing a ever expanding recruitment base. Independence Fleet also provides Facebook, Twitter, and Google Profiles for each ship, so that you and your crew can attract new recruits of your own, and provide multiple venues of communication between you and your crew.

 

You read in some posts on here that there has never been a better time to join a fleet and how exciting things have become within any given fleet. I cannot say any of those things for Independence Fleet because any time is a great time to join Independence Fleet. We have been around for ten years and we have had ideas come and go, recycling them when it’s appropriate for the fleet. There is not much we haven’t done nor wouldn’t consider doing that will benefit the players.

 

Have I mentioned the Recruitment Drives that occur multiple times per year with Independence Fleet? No? Well, winners receive Cash and Prizes in real life, and yes, a Captain can be a winner in this contest as well!

 

So I guess the real question here is can you be an Independent thinker and player? Then why not make it so?

 

www.IndependenceFleet.com and click on JOIN IDF

 

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Tags: Fleet, Independence, IndependenceFleet

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